"My favourite game?" It's a question that could have several different responses. Resident Evil. Kerplunk. That song by The Cardigans where the video had her driving. But there was always games that would pop up on The Crystal Maze where young me, and old me, would pay a little more attention. Games that I would enjoy watching being played a little more than others. Maybe I found them more creative or just more fun. So, here's some games I just felt outranked the rest of each series offerings.
Series One (1990) - Timebomb
The first series, none of the games were all that complex. It was a new production so everything felt a little bit simplistic. Whether it was simply dropping a ball bearing in a hole with utmost precision, or having to identify objects by touch alone, the games weren't yet the most imaginative. So my choice for series one is the game that went a bit further in setting a scene. Timebomb saw the contestant have to connect coloured wires to pictures of objects to create a link. For example, a yellow wire to a picture of some pages. Yellow Pages. But rather than just have a timer counting down the time allotted for the game as with all games, there was also a nuclear bomb in the room counting down too. Fail to complete the game and... the lights got turned up. Last 30 seconds the bomb started smoking, the tension built, there was a bit of imagination here, a milligram of plot, and I still like seeing it even though I know no-one ever beat the game.
Series Two (1991) - Laser Duel
I'll just throw it out there now, I've no idea of the official names written on the plans for each game so I'm going with a mix of what's down on crystalmaze.marcgerrish.com and just whatever I want to call them.
There's something quintessentially '90s about Laser Quest. The theme of many a birthday party of someone from school who invited everyone regardless of how often they talked to everyone or not. Everything about this game just works for me, the laser quest idea, the lighting, the extra little physical element with the bolts behind the bloke in (what would now be called) a wish.com robot costume. This game was a real contrast to those seen the year previous. More thought, imagination and creativity was on show. Lighting, sound effects, design all coming together to make a 2 minute game that stuck in the mind.
Agree with you in terms of season 6 although the keytrace game and the sundial cogs are close 2nd's from that season.
ReplyDeleteTech Note from fellow Maze Blogger
ReplyDeleteRE Series 2 : Laser Duel
The equipment used was "Quasar Mk3B" - the version most people are used to is Mk5 with the plastic vests in neon red & green. If you're watching this from outside the UK, you'll recognoise this as "Q-ZAR".
Once upon a time i owned a set of this system, running at a few conventions around the UK for 5 years, before terminating due to health concerns.
The lasers were generated by GAS laser Diodes, not the type we see in laser tag kit these days. A 3rd laser was probably on site at the Maze known as "The Marshall Gun" during filming which was used to set both blasters up for game play. This eliminated the need for a computer scoring system, meaning an easy soloution for the Maze.
It's easy to spot the edit point when they stop the game to turn off the robot laser as all the LEDs are off - if they'd left the robots gun on, it would've been moaning "Return to Energizer" every so often.
Nice article. You know which one is my favourite game.
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